Final Fantasy XIV: A Realm Reborn – Final Thoughts

So, final thoughts on Final Fantasy XIV: A Realm Reborn. Despite the problems it has, it’s an alright game. I don’t think it’s going to set the world on fire, but it will do its job in entertaining its customers to a point. I think being able to accomplish everything on a single character is probably the biggest appeal it has, even if things come to a screeching halt at max level. It does give you something to work toward if you can stomach the grind, and I’m sure there are a lot of players out there who want to get their character to max level everything.

If there was more to do instead of grinding the same two dungeons till your fingers fell off at level 50 – as well as more to do than FATEs until the cows came home as you level other roles – I think it’d be a lot easier to get sucked into the game. With the way things are, it’s hard for me to get motivated to play too much when there’s little for my character to do that doesn’t bore me to tears. Throwing a lot more quests into the mix would have been an excellent start to alleviating this, but I suspect Square Enix is aware of this already. After all, it didn’t take them long to realize they needed more servers when their final beta weekend, as well as the first few weeks of release, resulted in a lot of angry customers screaming at them for not being able to log on thanks to all their worlds being full. I’m sure there are quite a few people who have told them doing FATEs a billion times is a boring as hell way to play.

If Square Enix wants this game to be a long-term investment for their players, they’re going to need to step up their game, pardon the pun. There are a lot of basics that they could have, and should have, included at release. Though dungeon bosses are a pretty fun experience and combat is a little more involved than some other games, much of the rest of it feels very formulaic and bland. I firmly believe that a player’s ability and desire to deal with the multiple, mind-numbing grinds will be what ultimately makes them decide if they want to stick with Final Fantasy XIV: A Realm Reborn for the long haul or not.

So, if we look at the more prominent good and bad points, here’s what we can come up with:

GOOD

  • One character can do everything
  • Beautiful sights and sounds
  • Fun bosses in many of the dungeons
  • Fairly engaging storyline
  • Combat looks cool
  • Gathering/crafting can be interesting
  • FATEs help level you fast

BAD

  • Making money is outrageously difficult
  • Need a lot more to do at level cap and while leveling other classes
  • Targeting needs work
  • Threat/enemies can act weird sometimes
  • Combat can feel slow at times
  • Commands can be needlessly long/involved/wonky
  • Should include an option to skip cutscenes in the system config

Final Score: 5/10

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Classes, Combat and Crafting

Leveling and Questing

Sights, Sounds and Other Things

Final Fantasy XIV: A Realm Reborn – Sights, Sounds and Other Things

Here, I’m going to briefly discuss miscellaneous little tidbits. Some might call it nit-picking or paying attention to extraneous things, but these are still part of the game and still should be looked at. It’s our money and, as customers, we expect to be given the most bang for our buck, right?

Let’s start with the visuals and sound. The game just looks great. The environment is lush and colorful, the enemies are detailed, the armor looks cool (at least when it doesn’t look like a leotard), and I happened to notice that during a rainstorm, the robe I happened to be wearing at the time was flapping in the wind. The gloomier zones seem extremely foreboding while the greener maps feel alive. The attention to general detail is pretty awesome.

Strangely, there are instances where blades of grass and the petals of flowers are so obviously pixelated, you’d think you were looking at a picture from a SNES game. It looks incredibly flat in those cases. Also, despite little details like the wind blowing lighter armor around, you don’t seem to move the grass when you walk through it. Odd that this is overlooked, but there’s nothing I can do about it.

The sounds work very well too. Pulling my sword out sounds authentic with its gentle scrape of metal against metal. As you craft, the machinery you’re working with sounds like the real thing. If you’re in a busy area of a city, hearing the ‘tink’ of a hammer hitting an anvil or a grindstone smoothing out a ring gives the place life. The background music really brings out the ‘fantasy’ part of Final Fantasy. I will say that when you whistle for your chocobo mount, the game begins to play something solely for when you ride around that sounds a little like the Indiana Jones theme for a few seconds. Not sure why it does, but I still find it amusing.

Like I mentioned on another section of this review, I do wish they had more voice acting in their cutscenes. There were several times where I’d just skip through the dialogue because I got used to hearing the characters chat with each other in other games and it felt more interesting and emotional. Considering the budget of some games – looking at you, GTA5 – there’s really no reason all the characters couldn’t speak.

Another nice part of the game is that they start you not only with a ridiculous amount of bag space but a rather large armoury chest as well, which is where your armor and weapons go. Hallelujah! You no longer have to worry about buying a bunch of overpriced bags from the auction house, can carry around all this loot, and can keep all this extra gear on your person for all the roles you’ve taken on, including whatever crafting or gathering profession you may be doing at the time! The one thing I wish they had was a better bag sorter. Being able to click a single button and have your bags instantly organized would be a godsend, especially since the game’s current sorting option seems to put things in random places and I sometimes have trouble finding what I’m looking for.

While you’re sitting in your home town filling said bags with crafted items or things bought off the auction house, you’ll probably see a lot of gil spammers, but there’s no real way to get around them existing and bothering people in any MMO. Fortunately, you can put them on ignore and be done with it but it’s not as simple as typing ‘/ignore person’s name’ and calling it a day. Right-clicking on their name in the chat box doesn’t bring up an option to ignore them or, as FF puts it, blacklist them nor does it give you the option of quickly reporting them. You have to open up support desk under the escape menu to do that. Typing ‘/blacklist person’s name’ doesn’t work either. It’s a four-step process in order to get them off your screen, which seems ridiculous to me. For anyone curious, here’s the entire sequence:

  1. Type /blist
  2. Your blacklist pops up and you click ‘Add’
  3. You type the player’s name
  4. Click ‘OK’ only to be asked if you want to add so-and-so to your blacklist, where you click ‘Yes’

Strangely, if someone sends you a whisper, which will no doubt be a gil seller, you can type ‘/blist add <r>’ and click ‘yes’ when it prompts. Not sure why this action is so much simpler than the standard way.

Macros are available for player use, which is a good thing. Unfortunately, since just about everything is on the GCD, trying to do more than one thing at a time (ex. use two defensive cooldowns at once) is impossible. You have to tell the macro ‘/wait 1’ as in ‘wait one second’ in order for it to use both abilities and half the time, it doesn’t appear to function correctly. I’ve also found that I need to stand totally still in order for the abilities to be used properly. I have no idea why this seems to be the case.

I think the second biggest problem I see as a whole, and this is a big one, is that there is no real way to make money in this game. You may think the auction house is a good place to go, but with no real way to generate personal revenue from the game itself and keep money pumping into the economy, the market quickly crashed. While you may sell something on the auction house, honestly, the gil is just changing hands; there’s no real profit behind it all. I believe Square Enix is working on something, but to me, it’s kind of embarrassing that they didn’t see this coming while it was in its testing stages – hell, even in early re-development – considering how little monetary reward everything outside of questing gives you.

So how do you make money? Well, there are Leve Quests available at each major town, which are simple combat or crafting quests you can do several times a day, but the amount of money they give you is absolutely laughable. Typically, the only one you’ll find yourself doing is the first one that gives you access to the rest that they offer, and while the initial reward isn’t bad, the rewards for the follow-up Leve Quests are paltry and not worth the time or effort unless you are really, really bored. One or two deaths in a dungeon and that money is gone in the form of a repair bill. Though Square Enix reduced repair costs recently, it’s still only a band-aid. The only real way to make money for yourself is to start a new character, get them to 50 on quests and then mail yourself the money, all the while never buying gear upgrades for yourself. Not even kidding.

Another major complaint I have is the targetting system. While MMO players are all familiar with tab-targetting, the way FFXIV forces you to target enemies is all over the place. As a tank, it’s not uncommon for me to have my back to a wall so the other party members don’t get hit by frontal attacks. But if I’m fighting more than one thing, tabbing doesn’t seem to work right. I have to move my camera to a bird’s eye view or spin it around so it faces me and click on what I want to hit. In some instances, hitting ‘Tab’ will select enemies on the other side of the room that I can’t even select with my mouse or enemies on the floor below if I happen to be in a multi-story dungeon. In other cases, my camera can be zoomed out as far as it will go, and I can see an approaching enemy with my eyeballs, yet because my character is behind a pillar or a tree or something, I can’t select it with my mouse. Maybe I’m the only one who has issues like this, but it’s still a monumental pain and anyone else who has had similar problems is probably nodding wildly as they read this.

However, sometimes the ability to target a mob goes beyond simply having to move your camera or character to a different position. In some of the more crowded zones, there are so many people running around when a particular FATE is active that the enemies can’t even render on the screen. Limiting each zone to a finite number of players – like what GW2 has implemented – may help alleviate this problem a bit, but exactly what could be a long time and more effective solution I’m not really sure. I’m no techie.

Another thing that really bugs me is that there’s no way (yet?) to click on item links in chat. If I see someone trying to sell something in a city’s chat, I have no way to know if it’s better than what I have or not or if it’s even something I could use. This is a big foul-up on Square Enix’s part. The only time I can recall seeing what stats and attributes were on an item was when it was being rolled on in a dungeon or when it’s sitting on a vendor.

Oh, and there’s no PVP in the game just yet. Sad face.

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Classes, Combat and Crafting

Leveling and Questing

Final Thoughts

Final Fantasy XIV: A Realm Reborn – Leveling and Questing

From here, I’m going to take a look at one of the biggest parts of any game: the leveling experience. This part of the game is great in some instances and outright bizarre in others. Let’s start with the positives. You’ll notice right from the get-go that you’re given a story quest. Awesome! After playing through the story quests in GW2 and SWTOR (as bad as the latter game is as a whole), any MMO I look at from here on out will feel lacking without one. Story quests make you feel like you’re an important, integral part of the world and not just another nameless face. Plus, you tend to get some decent gear and XP out of them as you go along. Win-win!

FFXIV also gives you class-specific quests, not only for your combat role but your crafting and gathering as well.  These particular quests are given to you every five levels and are simple enough to do. You generally receive new and important abilities for your current combat role and some new gear for your crafting and gathering roles. At high levels, you also receive class-specific armor sets that look pretty badass for the most part. The only time questing seems particular challenging is when you get to max level and are trying to earn your class’ relic weapon, which is the best weapon in the game right now. However, this isn’t completely because the fights are difficult (only a few are). This is because of the insane grind that you’ll have to deal with at level cap, but I’ll touch more on this shortly.

The most prominent thing you will see around the maps while you level are FATEs, or Full Active Time Events. I’m not going to sugarcoat it. At first, you’re going to think they’re pretty cool but you’ll grow to utterly, utterly despise them. Why? Because if you’ve done most of the quests out there and are trying to level up a new class, this will be the only way to do it! Ironically enough, because of this fact, the game’s greatest strength – the fact that your character can be any class you want it to be – is also its biggest weakness. Doing FATE after FATE after FATE after FATE will become as monotonous as the grind you have to do at level cap. What’s even more disappointing about this is that completing these FATEs will award you next to no gil, FFXIV’s currency. If you want any money by the time you reach max level, you absolutely need to quest.

However, like in many other MMOs, the quests themselves are as dull as ever. Kill so many of an enemy then come back. Fetch quests. Go talk to some guy and come back. Go talk to some guy, who will tell you to go halfway around the world – usually done the quickest by teleporting to the closest town to your new target and thus spending more gil than you got over the three previous quests – and talk to some other guy. Watch two or three cutscenes along the way that have little to no voice acting that you may or may not care about. Snore.

In other instances, the ‘quests’, if you can call them that, are so ridiculously step-by-step it’s almost comedic. One particular ‘chain’ required me to grab a bucket and go get some water from a river for some reason I just can’t remember. So, when I get to the one and only spot they want me to collect the water from in this large river, I have to take the cover off the top, put the bucket in the water, fill it, pick the bucket up and then cover it again before I left. Each one of those things I typed was another step I had to manually click on in order to do the quest. Why I couldn’t just go to a spot in the water, right-click the bucket, let it do its thing and then go home is beyond me. I’m not three years old, Square Enix. I can do some simple things without help!

Getting back to FATEs, leveling isn’t the only thing they’re for. While following your story quest, you will eventually be asked to join one of three Grand Companies, which are more or less like military installations. The primary reason you’re asked to join one is to get your chocobo mount, which looks sort of like an ostrich for any Final Fantasy newcomers. Grand Companies also sell decent armor, weapons and an item that will allow you to reassign talent points. In order to be promoted up the ranks and buy better weapons and such, you need a metric ton of Grand Company Seals. Guess what you’re going to be doing after you finish your Grand Company Hunting Log, which requires you to hunt down ten particular enemies? FATEs. FATEs until your eyes bleed. Why? Because they reward Grand Company Seals as well once you’ve selected one.

If you decide to level through questing instead, your storyline will eventually instruct you to go into various dungeons along the way. While the trash isn’t terribly exciting (what trash is?), many of the bosses are actually pretty fun! Even some of the middle bosses have interesting mechanics, such as blowing them up on some explosives multiple times until they become weak enough to attack or eating a fruit that will cleanse a damage-over-time ability (a player’s cleansing spell doesn’t work on this particular attack). It’s refreshing to have to do something, even at early levels, instead of making all the bosses monotonously tank-and-spank.

Unfortunately, when you start getting to higher levels, you’ll suddenly find yourself running remarkably short of quests. There were numerous times where I’d complete all the quests in the particular town I was in at the time and be left with nothing to do except…shudder…grind FATEs until I leveled. When I did level up, typically the next part of the level-specific story quest would become available as well as a only a few other things around town to do. Once they were finished, it was back to grinding FATEs, rinse and repeat ad nauseum. It still boggles my mind how the higher levels could have been so neglected.

I mentioned earlier that I was going to dive into the ridiculous, mind-numbingly repetitive grind. Well, here we go. The grind at the higher levels is bad, but it only gets worse when you hit level cap. Like in most MMOs, in order to get to the more difficult content, you need a certain level of gear. This is something we’ve all experienced. This is also where another two new types of currency come into play: Philosophy and Mythology Tomes, the latter having a weekly cap of only 300. Keep this number in mind. It will come up again in a minute.

When you get to level 50, you will find people looking to run through two places in an effort to collect said tomes: Amdapor Keep and Castrum Meridianum. There’s another level 50 dungeon, Wanderer’s Palace, that awards a few Philosophy Tomes, but not as many as the two mentioned. The three Primals (which you will face along the way at lower levels) can also be fought again in hard mode, but they don’t award many of either tome and you’ll quickly become more and more annoyed with every kill since the only weapon they drop is frequently unusable by anyone in the 8-man party. This means you’ll end up running through those two dungeons until it becomes less painful to slam your head against the wall.

On a quick side note, something else that utterly baffles me is that if you decide to strictly run Amdapor Keep for its 40 Mythology Tomes (which is what you’ll probably do), you end up wasting 20 Tomes at the end of the week. You’d think basic math would tell Square Enix that doing this is kind of a terrible idea.

Now, I know what you’re probably thinking in regards to the grind and getting to level cap. “Few MMOs have much to do at high level upon release!” My response is ‘Why?’. It’s not like MMOs are a brand new thing. Considering how fast many players tends to rush to max level, game companies should know by now to give people more than two things to do at level cap. Just because you can level any class on a single character doesn’t mean people are going to want to, especially considering the only real way you can is by doing the same thing a hundred thousand times.

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Classes, Combat and Crafting

Sights, Sounds and Other Things

Final Thoughts

Final Fantasy XIV: A Realm Reborn – Classes, Crafting and Combat

While most of the typical MMO niches are abound – questing, exploring, crafting, saving the world, blah blah – the one thing in particular that I have yet to see is that you can do literally any class and any profession on one character. Do you want to be a tank? You can be a Paladin or a Warrior. Melee DPS? How about a Monk or a Dragoon? Enjoy healing? Go be a Scholar or a White Mage. But, there’s a rather unusual catch: none of these are starter classes. To give you my personal example, I love tanking and have been one since I decided to roll a warrior over my rogue back in World of Warcraft about seven years ago and I haven’t looked back. So, in order to strap on the sword and board, I chose a Gladiator.

Wait, what? So how’d I become the Paladin I am? Once I reached level 30 (out of 50), I had to talk to the Conjurer guild and tell them to sign me up. Once I reached level 15 with that class, I was given a Paladin ‘soul’ by a different NPC. But it doesn’t end there if I don’t want it to. If I wanted to switch my roles up, I’d have to level the two necessary classes (ex. a Dragoon is a level 30 Lancer/level 15 Warrior) to get a new soul and simply swap out my gear. I must say, that’s a pretty cool idea.

One of the things that goes with this is the fact that you can choose a few abilities from your other classes that you can use with your primary role. For example, my Paladin can use Cure, a basic Conjurer healing spell, even though I’m a tank. It doesn’t heal for much, but if I wanted to use it, I could. Unequipping the Paladin soul allows me use any Gladiator abilities that I’ve learned, but you lose out on the Paladin-specific abilities, bonuses and use of cross-class abilities. Would be interesting to see what kinds of spells people would use if you had the ability to choose any of the other class’ abilities you’ve learned.

Combat roles aren’t the only things your one character can do though. Want to build powerful weapons? You can be a Blacksmith. Like cooking? The culinary field is for you! Having trouble finding earrings and neck pieces on your travels? Make them yourself as a Goldsmith! Just gather up the appropriate armor and you’re halfway there!

Wait…you need a specific set of armor to go pick flowers or dig from rocks or fry a trout? That seems a little, well, different. But they do try to make gathering and crafting unique by allowing you to improve the quality of the items you make or find by using various given abilities. Also, when you’re out and about gathering the materials you need, you don’t have to worry about fighting over nodes; each marker is your own. Great! So what’s the armor for then? Simply, it grants you more crafting or gathering points so you can use more abilities in an effort to improve the results of whatever you’re trying to do. You almost end up playing a little mini-game each time you craft or search for something.

In most other games, you simply type in how many of a particular item you want made and go afk. In FFXIV, you have to meticulously keep an eye on the item’s durability (to make sure it’s actually made and not ruined in the process) and the item’s quality (the higher the quality, the greater the chance for creating a better than average piece, granting it some higher stats). Funny enough, this can simultaneously interesting and tedious. However, if you want to simply tell the game ‘please make X amount of this thing’, you can. Unfortunately, this comes at a huge XP cost.

Okay, so the gathering/crafting aspect of the game is different than the norm for the most part. How’s the combat? Honestly, the combat is pretty cool. A lot of the abilities and spell effects look awesome and explosive at higher levels. FFXIV also has ability chaining, where you have to use one particular skill after another after another for maximum effect. While those abilities can each be used on their own, you get more out of them by using them in sequence.

A unique idea that FFXIV brings (at least as far as I’ve seen, feel free to correct me if I’m wrong!) is something called a Limit Break. Basically, when you’re in a party of four or more and you attack a boss or heal other players, one of potentially three small bars over the party’s UI starts to fill. Once at least one bar is filled, depending on what role activates the Limit Break, a special ability is unleashed. If a tank uses Limit Break, the party’s defense skyrockets for a short time. If it’s done by a direct damage-dealing DPS, that player does a huge burst of single target damage. Casters call down a massive AOE, which is generally used to quickly annihilate a bunch of smaller targets. Healers using Limit Break heal everyone to full health, and if all three bars are full when it’s used, anyone who’s dead is resurrected as well and without resurrection sickness. This is definitely a cool addition to combat and can make or break some higher level fights.

However, despite combat ultimately being pretty fun, I do have a few major problems, the most annoying being the 2.5 second GCD. Being forced to stand there and do nothing for so long can make combat feel a little slow at times. While there are a couple abilities that aren’t on the GCD, the important ones that can easily lead to a wipe are, and it can be extremely irritating: survival cooldowns, potions, a timely stun, hell, even holding aggro sometimes. I can’t tell you how many times I was sitting there trying to quickly decide whether to hold off on using a threat-generating ability in favor of waiting to interrupt a boss’ attack that was about to come up. Either choice could have lead to the group getting screwed, and I hate that lack of control.

Another thing that I’m rather unhappy with, especially as the meat shield, is that threat seems wildly all over the place. White Mages, one of the two healing classes, sometimes (and sometimes not) can attract an enemy’s attention with next to no effort, even a few minutes into a long fight, despite the fact that scholars, the other healing class, can put out similar healing numbers. Even when I throw everything I can to tear threat away from them, it feels like pushing a boulder up a mountain. This inconsistency has made me yell at the screen more than once and seems to happen most often when a White Mage uses any of their heal-over-time abilities, which, for whatever reason, generate an absurd amount of threat even on a single target. Why their larger direct heals don’t is beyond me.

This isn’t where the threat issues end unfortunately. There have been many instances where I would pull an enemy and, despite locking onto me, it would go running half a football field past me, smack someone else who hasn’t even done anything yet and come back. Not only can I not figure out what the hell the mob is doing, the amount of time it takes for it to return to me can easily result in threat being lost thanks to heals or a trigger-finger DPS while I chase the enemy down. While you may be thinking this is simply high latency making it look as if the mob is jumping all over my screen in the first place, the friends that I group with and chat with over Skype have laughed at this insanity multiple times.

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Leveling and Questing

Sights, Sounds and Other Things

Final Thoughts

Final Fantasy XIV: A Realm Reborn – A Gamer’s Review

Welcome, readers! This will be the first of (hopefully) many video game reviews and reactions that I’ll be posting. I’ve been a gamer since I was five years old (still remember that first NES fondly!) and over the years, I’ve come to love what’s become a multi-billion dollar industry. But obviously, some games have been and will be better than others. Though my library may not be as extensive as some others, I’d like to think I know what the average gamer wants these days, so why not talk about it? It’s been a month since release, and if you’ve been debating trying this game, maybe this will help you decide one way or another.

We’re going to start out with, as the title of this blog says, Final Fantasy XIV: A Realm Reborn, which was (re)released on August 27, 2013 for Windows and PS3. Don’t worry, I’m not going to touch on its initial release years back, as a) I never played it and b) it was absolutely terrible, as five minutes worth of research could tell you.

As you know, this is another in a long list of MMOs that have seen the light of day in the past several years. Seeing as how Final Fantasy is a huge title in the gaming industry alone you’d expect this MMO to be a fairly popular title and for all intents and purposes, yeah, it’s done pretty well for itself in terms of numbers up to this point. So, how does it stack up? Does it bring anything particularly new to the table? What are its highs and lows?

In my opinion, it’s not a bad game, but at the same time it has a lot of glaring flaws. Despite those flaws, I wouldn’t mind trying to push my character as far as they can go – at least until something else is able to take my attention away. Granted, some people will really enjoy this game, but others will get burnt out by it pretty quick as well. To see what I think of some of the biggest parts of the game, go check out the links below, and feel free to leave a comment if you like!

Classes, Crafting and Combat

Leveling and Quests

Sights, Sounds and Other Things

Final Thoughts